Guide
App Store Screenshot Sizes: 2026 Guide to Every iPhone, iPad and Mac Size
Every screenshot size App Store Connect accepts, which sets you must supply, and what Apple allows a screenshot to show, quoted from Apple's own pages with links.
Apple accepts dozens of screenshot sizes, but you only have to make one or two sets. The rest are scaled from them.
This guide reads Apple's screenshot specification page as it stood on 22 October 2026, with Apple's asset advice and the parts of the App Review Guidelines that apply to screenshots. Apple now names iPhone classes by feature and size (Dynamic Island, Face ID, Home Button; medium or large display) rather than by inches, so this guide uses Apple's names.
Two labels mark the weight of each rule. Required means Apple's page says you must. Recommended means it is Apple's advice.
We are a small studio that makes App Store previews, the videos that sit beside screenshots. We do not make screenshots. The last section says how we work; everything before it stands on its own.
The short answer
- How many
- At least 1, up to 10 per device size
- Formats
- .jpeg, .jpg or .png, with no alpha channel or transparency
- iPhone, required
- The Dynamic Island (medium display) class: 1206 x 2622 or 1179 x 2556 portrait
- iPhone, largest
- Dynamic Island (large display): 1320 x 2868, 1290 x 2796 or 1260 x 2736
- iPad, if supported
- The 13 inch class: 2064 x 2752 or 2048 x 2732 portrait
- Landscape
- Accepted for every class; for current devices, width and height swapped
- Smaller devices
- Scaled down by App Store Connect from your larger sets
- Mac
- 16:10, one of 1280 x 800, 1440 x 900, 2560 x 1600 or 2880 x 1800
- iPhone Duo
- Optional today; required from April 2027 for apps built with the iOS 27.1 SDK or later
- In search results
- Up to three screenshots, depending on orientation
Which sets are required
Required Apple's page opens with the count and the formats: "You must include at least one screenshot and can upload up to 10 screenshots per device size in .jpeg, .jpg, or .png formats, with the following specifications." It adds that "All screenshots must adhere to the App Store Review Guidelines before you submit them for review", and, in a note, "Images can't include alpha channels or transparencies."
Then the sets: "To submit your app, you must provide screenshots for the following required display sizes:"
- "iPhone: At least one screenshot for iPhone with Dynamic Island (medium display)."
- "iPad (if your app supports iPadOS): At least one screenshot for iPad 13-inch display."
Further down, the same page carries a second requirement line, on the iPhone with Face ID (large display) class: "Required if app runs on iPhone and screenshots for iPhone with Dynamic Island (large display) aren't provided".
Read together, the two statements are satisfied by supplying two iPhone sets: one in a Dynamic Island (medium display) size and one in a Dynamic Island (large display) size. They can be the same design exported twice. That is our reading of Apple's page, not a statement from Apple; App Store Connect shows which slots it still needs before you can submit.
Every other platform is required only if your app runs there: Mac, Apple TV, Apple Vision Pro and Apple Watch each have their own set, listed below.
iPhone sizes
Portrait sizes in pixels, from Apple's page as read on 22 October 2026. Every class also accepts landscape; for the current classes that is the same size with width and height swapped. The last column is Apple's note for each class: "If screenshots with the accepted sizes aren't provided, scaled screenshots for" the named class "are used."
| Apple's class | Devices | Portrait sizes | If missing, scaled from |
|---|---|---|---|
| Dynamic Island (large display) | iPhone Air, 18 Pro Max, 17 Pro Max, 16 Pro Max, 16 Plus, 15 Pro Max, 15 Plus, 14 Pro Max | 1320 x 2868, 1290 x 2796 or 1260 x 2736 | Face ID (large display) |
| Face ID (large display) | iPhone 14 Plus, 13 Pro Max, 12 Pro Max, 11 Pro Max, 11, XS Max, XR | 1284 x 2778 or 1242 x 2688 | Dynamic Island (large display) |
| Dynamic Island (medium display) | iPhone 18 Pro, 17 Pro, 17, 16 Pro, 16, 15 Pro, 15, 14 Pro | 1206 x 2622 or 1179 x 2556 | Face ID (large display) |
| Face ID (medium display) | iPhone 17e, 16e, 14, 13 Pro, 13, 13 mini, 12 Pro, 12, 12 mini, 11 Pro, XS, X | 1170 x 2532, 1125 x 2436 or 1080 x 2340 | Dynamic Island (medium display) |
| Home Button (large display) | iPhone 8 Plus, 7 Plus, 6s Plus, 6 Plus | 1242 x 2208 | Face ID (medium display) |
| Home Button (medium display) | iPhone SE (3rd and 2nd generation), 8, 7, 6s, 6 | 750 x 1334 | Home Button (large display) |
| Home Button (4 inch display) | iPhone SE (1st generation), 5s, 5c, 5 | 640 x 1136, or 640 x 1096 without the status bar | Home Button (medium display) |
| Home Button (3.5 inch display) | iPhone 4s, 4 | 640 x 960, or 640 x 920 without the status bar | Home Button (4 inch display) |
Apple writes some model names with a space (6 S, 5 S, X S); the devices are the same. For the two oldest classes Apple gives a size with the status bar and one without; the larger figure in each row is the one with it.
iPad sizes
Required Only the 13 inch class is required, and only "if your app supports iPadOS". The smaller classes are scaled from it.
| Apple's class | Devices | Portrait sizes | Requirement |
|---|---|---|---|
| 13 inch display | iPad Pro (M5, M4), iPad Pro (6th to 3rd and 1st generation), iPad Air (M4, M3, M2) | 2064 x 2752 or 2048 x 2732 | Required if the app runs on iPad |
| 12.9 inch display | iPad Pro (2nd generation) | 2048 x 2732 | Scaled from 13 inch |
| 11 inch display | iPad Pro (M5, M4) and 4th to 1st generation, iPad Air (M4, M3, M2, 5th, 4th generation), iPad (A16), iPad (10th generation), iPad mini (A17 Pro), iPad mini (6th generation) | 1488 x 2266, 1668 x 2420, 1668 x 2388 or 1640 x 2360 | Scaled from 13 inch |
| 10.5 inch display | iPad Pro, iPad Air (3rd generation), iPad (9th to 7th generation) | 1668 x 2224 | Scaled from 12.9 inch |
| 9.7 inch display | Older iPad Pro, iPad Air, iPad and iPad mini models | 1536 x 2048 or 768 x 1024, each a little shorter without the status bar | Scaled from 10.5 inch |
The 9.7 inch class is the only one with four sizes: 1536 x 2048 and 768 x 1024 with the status bar, 1536 x 2008 and 768 x 1004 without it, and the matching landscape sizes.
Mac, Apple TV, Apple Vision Pro and Apple Watch
| Platform | Accepted sizes | Requirement |
|---|---|---|
| Mac | 16:10: 1280 x 800, 1440 x 900, 2560 x 1600 or 2880 x 1800 | Required for Mac apps |
| Apple TV | 1920 x 1080 or 3840 x 2160 | Required for Apple TV apps |
| Apple Vision Pro | 3840 x 2160 | Required for Apple Vision Pro apps |
| Apple Watch | One of 422 x 514 (Ultra 4, Ultra 3), 410 x 502 (Ultra 2, Ultra), 416 x 496 (Series 12, 11, 10), 396 x 484 (Series 9, 8, 7), 368 x 448 (Series 6, 5, 4, SE 3, SE 2, SE) or 312 x 390 (Series 3, 2, 1) | Required for Apple Watch apps |
Required For the watch, one more rule: "You must use the same screenshot size for Apple Watch consistently across all localizations for the app".
iPhone Duo
Apple's page now lists iPhone Duo with two pairs of sizes: 1398 x 2034 or 2034 x 1398 for the outer display, and 2007 x 2853 or 2853 x 2007 for the inner display.
Required Not yet. Apple's note: "Starting in April 2027, screenshots will be required for any app using the iOS 27.1 SDK or later."
Until then they are worth supplying if your app is built for the device: "When you submit iPhone Duo screenshots in App Store Connect, your App Store product page will display a badge to let people know your app is optimized for iPhone Duo."
How scaling and fallbacks work
Apple scales down rather than up: "If your app's user interface is consistent across multiple device sizes and localizations, you only need to provide screenshots for the highest required resolution. App Store Connect automatically scales them down for smaller device sizes."
If a smaller device shows your interface differently, or a language needs its own text, you can override the scaled copies: "If you prefer not to use scaled screenshots, you can upload specific screenshots and app previews tailored to each device size and localization".
Two consequences worth knowing before you upload:
- The fallbacks run in a chain. The iPhone table's last column shows each class borrowing from a named neighbour, so a missing set is filled from whichever class you did supply. Check how your screenshots look on the smallest phone you support, because that is where scaled text gets hardest to read.
- Deleting cascades. Apple's asset help page: "After you remove a screenshot or app preview, it's also removed for all other display sizes using scaled versions."
What a screenshot may show
Required These come from the App Review Guidelines, which every screenshot must meet before review:
- The app in use (2.3.3). "Screenshots should show the app in use, and not merely the title art, login page, or splash screen." Overlays are allowed: "They may also include text and image overlays (for example, to demonstrate input mechanisms, such as an animated touch point or Apple Pencil)".
- No prices or unrelated terms (2.3.7). "Metadata such as app names, subtitles, screenshots, and previews should not include prices, terms, or descriptions that are not specific to the metadata type."
- Paid features labelled (2.3.2). If the app sells things, "make sure your app description, screenshots, and previews clearly indicate whether any featured items, levels, subscriptions, etc. require additional purchases."
- For all ages (2.3.8). Screenshots must "adhere to a 4+ age rating even if your app is rated higher."
- Rights and fake data (2.3.9). "You are responsible for securing the rights to use all materials in your app icons, screenshots, and previews, and you should display fictional account information instead of data from a real person."
Apple's advice
Recommended Apple's asset best practices page sets out what the screenshots are for: "You can have up to 10 screenshots on your product page. Depending on orientation, up to three screenshots can appear in search results."
- Show the product. "Use screenshots to depict your app or game in use and give people a clear, detailed view into the experience." Apple asks you to "avoid using the entire asset to highlight general accolades or call-to-action statements."
- Order them as a story. "Showcase your strongest features or benefits and sequence them so they tell a cohesive story that's reflective of how someone would use your app or game."
Because up to three can show in search, the first three matter most: someone deciding from a results list may never open the page. If your app also has a preview video, it shares that space; our App Store preview guide covers its sizes and rules, and the custom product pages guide covers giving different audiences different screenshots.
Where other guides differ
We read four guides that rank for this topic on 22 October 2026. None uses Apple's current class names (Dynamic Island, Face ID and Home Button, by medium or large display), so none says that the iPhone set on Apple's required list is the medium display class. Two tell you to start from the 6.9 inch set, the inch name for the sizes Apple now lists under the large display class. One mentions iPhone Duo, and two leave out the rule that images cannot contain an alpha channel or transparency.
The checklist
Before you design
- List the platforms the app runs on; each needs its own set.
- Decide portrait or landscape; up to three can show in search, depending on orientation.
- Plan the first three as the ones that must work alone.
Exporting
- iPhone: one set at 1206 x 2622 (or 1179 x 2556), and one at 1320 x 2868 (or 1290 x 2796, 1260 x 2736).
- iPad, if supported: one set at 2064 x 2752 (or 2048 x 2732).
- JPEG or PNG, flattened, with no alpha channel.
- The app in use, fictional account data, no prices, paid features marked as paid.
After upload
- Check the scaled versions on the smallest devices you support.
- Override with tailored sets where text or layout differs by device or language.
- Remember that deleting a screenshot removes its scaled copies too.
Sources
Every page below was read in full on 22 October 2026. Apple's pages show no date of their own.
- Apple App Store Connect Help, Screenshot specifications
- Apple App Store asset best practices
- Apple App Store Connect Help, Manage your App Store assets
- Apple App Review Guidelines, section 2.3
The video beside your screenshots
We make App Store previews for USD 200.
We do not make screenshots. We make the preview video that plays beside them, built on your own screen recordings to Apple's rules, up to 30 seconds in Apple's exact sizes, delivered 3 business days after your screen recordings arrive. The storyboard is free, and you pay only if you want the preview.